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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-05-2009, 05:43 PM   #21
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

I've noticed a lot of people lately just play exceptionally slow. In 5 rounds, that's roughly 10 minutes a player turn. That's a lot of time if you don't get distracted by what's going on around you. We had 3 hour rounds or whatever BS it was at Ard Boyz and some people couldn't get past turn 3, that's unacceptable to me. Giving less time should be an incentive to up your game and learn to move through your turns faster.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-05-2009, 08:15 PM   #22
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

My first 'Ard Boyz I fielded 231 models I think. I don't know that I made it past turn 3 in that.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-05-2009, 10:19 PM   #23
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

So i am working on my list now.. The one i am running is around 120 models... The problem is I have to get to turn three... And there are soo many damn models to move agh!!!!
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-05-2009, 11:02 PM   #24
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

No one says movement trays are only for fantasy. Just saying.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-05-2009, 11:12 PM   #25
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

Movement trays are only for fantasy. I'm saying. I've considered the movement tray thing for my orks, and there is no way it would work in 40k. Too many obstacles, and imagine close combat, or templates.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-06-2009, 03:54 AM   #26
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

I would consider movement trays with a huge mass armys I will when I play my daemon hord army I will use trays yes it could hurt me with templates but with a daemon army no turn 4 or 5 is a very very hard win.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-06-2009, 04:47 AM   #27
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

So you are going to deepstrike them in, and ball them up on the table. Then take the time to move them from the the table onto a movement tray, place the movement tray back down where the models were. Move them a turn probably, then assault them, take them back off the tray so they will all be in base to base and none of this will affect measuring distance? Sounds like a process that will more than likely slow the game than speed it up. Also taking a piece off the table, placing it on another surface, returning the surface to the gaming table sounds like an invitation to arguments about where that piece should be sitting.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-06-2009, 09:52 AM   #28
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

They are very balled up on a movement tray but yes when they get assaulted or assalt i will move them off.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-06-2009, 10:41 AM   #29
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

I've seen some people do custom movement trays for 40k where the models where spaced nicely apart at max coherency distance. Once you get into HtH you lose the need for it anyway. But for those first few turns of movement, hell yes they'd speed things up.
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Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair
Old 11-07-2009, 10:34 AM   #30
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Default Re: FRAG presents the Midwest Massacre Warhammer 40K Tournament at KC Game Fair

Quote:
Originally Posted by derek View Post
I've noticed a lot of people lately just play exceptionally slow. In 5 rounds, that's roughly 10 minutes a player turn. That's a lot of time if you don't get distracted by what's going on around you. We had 3 hour rounds or whatever BS it was at Ard Boyz and some people couldn't get past turn 3, that's unacceptable to me. Giving less time should be an incentive to up your game and learn to move through your turns faster.
I have thoughts about that:

1: If I'm playing against an army I'm not familiar with at all. Chaos Deamons, Dark Eldar, and Necrons all come to mind, I'm going to play slow. In a friendly game I'll trust you, but in a tourney I'm going to want to be reading through your codex and want justification on stuff that seems strange. I got *screwed* in Ard Boyz because I didn't know the Tyranid book at all and trusted the guy I was playing. Later, I found out he was wrong about something just about every turn to the point it might have been the difference between winning and losing. So if I don't know/trust you, be prepared to justify to me what you're doing with your rare/strange army.

2: At the same Ard Boyz, in the last round there was an IG Horde vs an Ork Horde. They finished the game within the time limit. It was the opposite of point 1. They knew each other, knew the armies, and knew the rules.

3: If the person I'm playing isn't a jackass, it'll go faster, regardless of point 1. I play to have fun, and while I'm competitive about it, I'm not a jackass.

4: Finally, in a time limit game, should there be a turn time limit? Because I'm smart enough to know that if I play another turn I'll A) win or B) lose based on the results of the next turn. In a time limit, I can stall and avoid the losing turn or speed up to get to the winning turn. This, I know, hurts horde army players, but I don't think this should be a viable tactic to winning. Is that unrealistic of me?

Result? In my opinion, don't cheat or be a jackass, still remember you're having fun, and know WTF you and your opponent are doing, and you'll get done regardless of how many figs you've got.
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